

A whale shark model I animated after rigging and weight-painting it in Maya. (2022)




Environments I modelled for reference in Blender when creating backgrounds in Adobe Animate. (2023)

Characters of mine that I modeled in the style of Blockland in Blender. (2023)

A model for Mima created in Maya. (2022)

A cartoonish skull modelled in Maya. (2022)



Various models I created reference sheets for in Clip Studio Paint and modelled in Blender. Animations I've created for them can be found here(2024)
I am a game designer passionate about creating characters I grow to love and root for as I witness their progression from an idea in my head to a fully fleshed-out character.
I am currently studying at the School of Interactive Arts & Technology at SFU (Simon Fraser University).
Through game design I aim to create games that are fun and engaging, whether it be through the visuals, catchy music and/or a gripping story with enjoyable characters.
