Hello, my name is Joshua Ma.
I'm a game designer with an interest in creating fun games full of characters with enjoyable dynamics.

Released Projects

MIMA'S ADVENTURE
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Game Designer (2021)
A short 2D side-scroller where a rice ball named Mima goes to reclaim their stolen fries!

MAIN CHARACTER DEVELOPMENT
Writer (2023)
A visual novel set in a world full of fantastical tropes, where a friend’s disappearance pulls a reluctant protagonist into that world to uncover the truth.

DUNGEON MANAGER
Game Designer (2023)
In this turn-based board game, compete with other dungeon masters and prove that your dungeon is the best in the land!

HIT & HAUNTED
Writer (2025)
A top-down investigation game where a hitman has no choice but to aid the ghost of his latest victim to figure out who hired him.

Gallery

Modeling

A whale shark model I animated after rigging and weight-painting it in Maya. (2022)

Environments I modelled for reference in Blender when creating backgrounds in Adobe Animate. (2023)

Characters of mine that I modeled in the style of Blockland in Blender. (2023)

A model for Mima created in Maya. (2022)

A cartoonish skull modelled in Maya. (2022)

Various models I created reference sheets for in Clip Studio Paint and modelled in Blender. Animations I've created for them can be found here(2024)

About Me

I am a game designer passionate about creating characters I grow to love and root for as I witness their progression from an idea in my head to a fully fleshed-out character.

I am currently studying at the School of Interactive Arts & Technology at SFU (Simon Fraser University).
Through game design I aim to create games that are fun and engaging, whether it be through the visuals, catchy music and/or a gripping story with enjoyable characters.

A cartoon drawing of a skeleton wearing a hat and a cloak can be seen working on a laptop. Next to him is a tablet on a stand.